diff options
author | chai <chaifix@163.com> | 2021-01-27 16:30:19 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-27 16:30:19 +0800 |
commit | 6ee18886c8af3858de5e97599b23086823d9f320 (patch) | |
tree | aed86a8c4887586d976410ecd3d14789b2ee3583 /Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs | |
parent | 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (diff) |
*更新Behaviour Designer版本,在最下版本有BUG
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs index a4c48c6f..e971bb3d 100644 --- a/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs @@ -1,6 +1,4 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
+namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("The random probability task will return success when the random probability is above the succeed probability. It will otherwise return failure.")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=33")]
|