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authorchai <chaifix@163.com>2021-01-27 16:30:19 +0800
committerchai <chaifix@163.com>2021-01-27 16:30:19 +0800
commit6ee18886c8af3858de5e97599b23086823d9f320 (patch)
treeaed86a8c4887586d976410ecd3d14789b2ee3583 /Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs
parent97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (diff)
*更新Behaviour Designer版本,在最下版本有BUG
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs
index a4c48c6f..e971bb3d 100644
--- a/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs
@@ -1,6 +1,4 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
+namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("The random probability task will return success when the random probability is above the succeed probability. It will otherwise return failure.")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=33")]