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-rw-r--r--Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs3
-rw-r--r--Client/Assets/Scripts/XMainClient/AI/AIRunTimeBehaviorTree.cs3
2 files changed, 6 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs b/Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs
index 525f4e19..6a0dd813 100644
--- a/Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs
+++ b/Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Xml;
using XUtliPoolLib;
+using UnityEngine;
namespace XMainClient
{
@@ -9,8 +10,10 @@ namespace XMainClient
{
private static Dictionary<string, AIRunTimeNodeBase> _node_dic = new Dictionary<string, AIRunTimeNodeBase>();
+ //c 根据名称加载对应的AI action
public static AIRunTimeNodeBase CreateAINodeByName(string nodeName, XmlElement xmlNode)
{
+ Debug.Log("Behaviour Designer Load: " + nodeName);
bool flag = nodeName == "Selector";
AIRunTimeNodeBase result;
if (flag)
diff --git a/Client/Assets/Scripts/XMainClient/AI/AIRunTimeBehaviorTree.cs b/Client/Assets/Scripts/XMainClient/AI/AIRunTimeBehaviorTree.cs
index 56b54daa..11d6ede5 100644
--- a/Client/Assets/Scripts/XMainClient/AI/AIRunTimeBehaviorTree.cs
+++ b/Client/Assets/Scripts/XMainClient/AI/AIRunTimeBehaviorTree.cs
@@ -4,8 +4,10 @@ using XUtliPoolLib;
namespace XMainClient
{
+ //c 行为树
internal class AIRunTimeBehaviorTree : IXBehaviorTree, IXInterface
{
+ // 执行这个行为树的实体
public XEntity Host
{
get
@@ -18,6 +20,7 @@ namespace XMainClient
}
}
+ // 根节点
public AIRunTimeRootNode Root
{
get