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path: root/Client/Assets/Behavior Designer/Editor/GridShader.shader
blob: 7f7d9eef78dcf218da743b67e897cebdc042e6fe (plain)
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Shader "Hidden/Behavior Designer/Grid" {
    SubShader {
        Pass {
            CGPROGRAM
            #pragma vertex vert_img
            #pragma fragment frag
            #include "UnityCG.cginc"
            fixed4 frag(v2f_img i) : Color {
                return fixed4(0.21, 0.21, 0.21, 1);
            }
            ENDCG
        }
		Pass {
            CGPROGRAM
            #pragma vertex vert_img
            #pragma fragment frag
            #include "UnityCG.cginc"
            fixed4 frag(v2f_img i) : Color {
                return fixed4(0.33, 0.33, 0.33, 1);
            }
            ENDCG
        }
		Pass {
            CGPROGRAM
            #pragma vertex vert_img
            #pragma fragment frag
            #include "UnityCG.cginc"
            fixed4 frag(v2f_img i) : Color {
                return fixed4(0.26, 0.26, 0.26, 1);
            }
            ENDCG
        }
		Pass {
            CGPROGRAM
            #pragma vertex vert_img
            #pragma fragment frag
            #include "UnityCG.cginc"
            fixed4 frag(v2f_img i) : Color {
                return fixed4(0.27, 0.27, 0.27, 1);
            }
            ENDCG
        }
    }
}