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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("Returns a TaskStatus of running. Will only stop when interrupted or a conditional abort is triggered.")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=112")]
[TaskIcon("{SkinColor}IdleIcon.png")]
public class Idle : Action
{
public override TaskStatus OnUpdate()
{
return TaskStatus.Running;
}
}
}
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