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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
{
[TaskCategory("Basic/GameObject")]
[TaskDescription("Destorys the specified GameObject immediately. Returns Success.")]
public class DestroyImmediate : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
public override TaskStatus OnUpdate()
{
var destroyGameObject = GetDefaultGameObject(targetGameObject.Value);
GameObject.DestroyImmediate(destroyGameObject);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
}
}
}
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