blob: c3cbd84f612ecc243a83861b33e28ff8d96e7dfa (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
{
[TaskCategory("Basic/GameObject")]
[TaskDescription("Activates/Deactivates the GameObject. Returns Success.")]
public class SetActive : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("Active state of the GameObject")]
public SharedBool active;
public override TaskStatus OnUpdate()
{
GetDefaultGameObject(targetGameObject.Value).SetActive(active.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
active = false;
}
}
}
|