diff options
author | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
commit | 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch) | |
tree | d9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs | |
parent | 1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff) |
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs new file mode 100644 index 00000000..c3cbd84f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs @@ -0,0 +1,27 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Activates/Deactivates the GameObject. Returns Success.")]
+ public class SetActive : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Active state of the GameObject")]
+ public SharedBool active;
+
+ public override TaskStatus OnUpdate()
+ {
+ GetDefaultGameObject(targetGameObject.Value).SetActive(active.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ active = false;
+ }
+ }
+}
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