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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
[TaskCategory("Basic/Math")]
[TaskDescription("Stores the absolute value of the int.")]
public class IntAbs : Action
{
[Tooltip("The int to return the absolute value of")]
public SharedInt intVariable;
public override TaskStatus OnUpdate()
{
intVariable.Value = Mathf.Abs(intVariable.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
intVariable = 0;
}
}
}
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