blob: fb82128e82fec7d0c483b09b507a2e1826d6de48 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics
{
[TaskCategory("Basic/Physics")]
[TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")]
public class Linecast : Action
{
[Tooltip("The starting position of the linecast")]
SharedVector3 startPosition;
[Tooltip("The ending position of the linecast")]
SharedVector3 endPosition;
[Tooltip("Selectively ignore colliders.")]
public LayerMask layerMask = -1;
public override TaskStatus OnUpdate()
{
return Physics.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
startPosition = Vector3.zero;
endPosition = Vector3.zero;
layerMask = -1;
}
}
}
|