summaryrefslogtreecommitdiff
path: root/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs
new file mode 100644
index 00000000..fb82128e
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics
+{
+ [TaskCategory("Basic/Physics")]
+ [TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")]
+ public class Linecast : Action
+ {
+ [Tooltip("The starting position of the linecast")]
+ SharedVector3 startPosition;
+ [Tooltip("The ending position of the linecast")]
+ SharedVector3 endPosition;
+ [Tooltip("Selectively ignore colliders.")]
+ public LayerMask layerMask = -1;
+
+ public override TaskStatus OnUpdate()
+ {
+ return Physics.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ startPosition = Vector3.zero;
+ endPosition = Vector3.zero;
+ layerMask = -1;
+ }
+ }
+} \ No newline at end of file