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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs29
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs71
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs74
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs.meta8
6 files changed, 198 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs
new file mode 100644
index 00000000..fb82128e
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics
+{
+ [TaskCategory("Basic/Physics")]
+ [TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")]
+ public class Linecast : Action
+ {
+ [Tooltip("The starting position of the linecast")]
+ SharedVector3 startPosition;
+ [Tooltip("The ending position of the linecast")]
+ SharedVector3 endPosition;
+ [Tooltip("Selectively ignore colliders.")]
+ public LayerMask layerMask = -1;
+
+ public override TaskStatus OnUpdate()
+ {
+ return Physics.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ startPosition = Vector3.zero;
+ endPosition = Vector3.zero;
+ layerMask = -1;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs.meta
new file mode 100644
index 00000000..c380726f
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 163f5567b8906cd45adf138c3c022152
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs
new file mode 100644
index 00000000..d79c9ae9
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs
@@ -0,0 +1,71 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics
+{
+ [TaskCategory("Basic/Physics")]
+ [TaskDescription("Casts a ray against all colliders in the scene. Returns success if a collider was hit.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")]
+ public class Raycast : Action
+ {
+ [Tooltip("Starts the ray at the GameObject's position. If null the originPosition will be used")]
+ public SharedGameObject originGameObject;
+ [Tooltip("Starts the ray at the position. Only used if originGameObject is null")]
+ public SharedVector3 originPosition;
+ [Tooltip("The direction of the ray")]
+ public SharedVector3 direction;
+ [Tooltip("The length of the ray. Set to -1 for infinity")]
+ public SharedFloat distance = -1;
+ [Tooltip("Selectively ignore colliders")]
+ public LayerMask layerMask = -1;
+ [Tooltip("Cast the ray in world or local space. The direction is in world space if no GameObject is specified")]
+ public Space space = Space.Self;
+
+ [SharedRequired]
+ [Tooltip("Stores the hit object of the raycast")]
+ public SharedGameObject storeHitObject;
+ [SharedRequired]
+ [Tooltip("Stores the hit point of the raycast")]
+ public SharedVector3 storeHitPoint;
+ [SharedRequired]
+ [Tooltip("Stores the hit normal of the raycast")]
+ public SharedVector3 storeHitNormal;
+ [SharedRequired]
+ [Tooltip("Stores the hit distance of the raycast")]
+ public SharedFloat storeHitDistance;
+
+ public override TaskStatus OnUpdate()
+ {
+ Vector3 position;
+ Vector3 dir = direction.Value;
+ if (originGameObject.Value != null) {
+ position = originGameObject.Value.transform.position;
+ if (space == Space.Self) {
+ dir = originGameObject.Value.transform.TransformDirection(direction.Value);
+ }
+ } else {
+ position = originPosition.Value;
+ }
+
+ RaycastHit hit;
+ if (Physics.Raycast(position, dir, out hit, distance.Value == -1 ? Mathf.Infinity : distance.Value, layerMask)) {
+ storeHitObject.Value = hit.collider.gameObject;
+ storeHitPoint.Value = hit.point;
+ storeHitNormal.Value = hit.normal;
+ storeHitDistance.Value = hit.distance;
+ return TaskStatus.Success;
+ }
+
+ return TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ originGameObject = null;
+ originPosition = Vector3.zero;
+ direction = Vector3.zero;
+ distance = -1;
+ layerMask = -1;
+ space = Space.Self;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs.meta
new file mode 100644
index 00000000..b5f5d6d9
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: afcf9d39edef45146ad7a043b8bfa76e
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs
new file mode 100644
index 00000000..da1c646e
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs
@@ -0,0 +1,74 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics
+{
+ [TaskCategory("Basic/Physics")]
+ [TaskDescription("Casts a sphere against all colliders in the scene. Returns success if a collider was hit.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")]
+ public class SphereCast : Action
+ {
+ [Tooltip("Starts the spherecast at the GameObject's position. If null the originPosition will be used")]
+ public SharedGameObject originGameObject;
+ [Tooltip("Starts the sherecast at the position. Only used if originGameObject is null")]
+ public SharedVector3 originPosition;
+ [Tooltip("The radius of the spherecast")]
+ public SharedFloat radius;
+ [Tooltip("The direction of the spherecast")]
+ public SharedVector3 direction;
+ [Tooltip("The length of the spherecast. Set to -1 for infinity")]
+ public SharedFloat distance = -1;
+ [Tooltip("Selectively ignore colliders")]
+ public LayerMask layerMask = -1;
+ [Tooltip("Use world or local space. The direction is in world space if no GameObject is specified")]
+ public Space space = Space.Self;
+
+ [SharedRequired]
+ [Tooltip("Stores the hit object of the spherecast")]
+ public SharedGameObject storeHitObject;
+ [SharedRequired]
+ [Tooltip("Stores the hit point of the spherecast")]
+ public SharedVector3 storeHitPoint;
+ [SharedRequired]
+ [Tooltip("Stores the hit normal of the spherecast")]
+ public SharedVector3 storeHitNormal;
+ [SharedRequired]
+ [Tooltip("Stores the hit distance of the spherecast")]
+ public SharedFloat storeHitDistance;
+
+ public override TaskStatus OnUpdate()
+ {
+ Vector3 position;
+ Vector3 dir = direction.Value;
+ if (originGameObject.Value != null) {
+ position = originGameObject.Value.transform.position;
+ if (space == Space.Self) {
+ dir = originGameObject.Value.transform.TransformDirection(direction.Value);
+ }
+ } else {
+ position = originPosition.Value;
+ }
+
+ RaycastHit hit;
+ if (Physics.SphereCast(position, radius.Value, dir, out hit, distance.Value == -1 ? Mathf.Infinity : distance.Value, layerMask)) {
+ storeHitObject.Value = hit.collider.gameObject;
+ storeHitPoint.Value = hit.point;
+ storeHitNormal.Value = hit.normal;
+ storeHitDistance.Value = hit.distance;
+ return TaskStatus.Success;
+ }
+
+ return TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ originGameObject = null;
+ originPosition = Vector3.zero;
+ radius = 0;
+ direction = Vector3.zero;
+ distance = -1;
+ layerMask = -1;
+ space = Space.Self;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs.meta
new file mode 100644
index 00000000..24ed1701
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2058f3f94c5bdf5409f9ff80ea61d44a
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: