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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
{
[TaskCategory("Basic/Vector3")]
[TaskDescription("Returns the angle between two Vector3s.")]
public class Angle : Action
{
[Tooltip("The first Vector3")]
public SharedVector3 firstVector3;
[Tooltip("The second Vector3")]
public SharedVector3 secondVector3;
[Tooltip("The angle")]
[RequiredField]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Vector3.Angle(firstVector3.Value, secondVector3.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
firstVector3 = secondVector3 = Vector3.zero;
storeResult = 0;
}
}
}
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