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using System;
using XUtliPoolLib;
public class LuaGameInfo : ILuaGameInfo
{
private static LuaGameInfo _single = null;
public static LuaGameInfo single
{
get
{
if (_single == null)
{
_single = new LuaGameInfo();
}
return _single;
}
}
public string name { get; set; }
public uint exp { get; set; }
public uint maxexp { get; set; }
public uint level { get; set; }
public int ppt { get; set; }
public uint coin { get; set; }
public uint dia { get; set; }
public uint energy { get; set; }
public uint draggon { get; set; }
}
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