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using UILib;
using UnityEngine;
public class XUITable : MonoBehaviour, IXUITable
{
private void Awake()
{
m_table = GetComponent<UITable>();
if (null == m_table)
{
Debug.LogError("null == m_table");
}
}
public void RePositionNow()
{
m_table.repositionNow = true;
}
public void Reposition()
{
m_table.Reposition();
}
public void RePositionOnlyOneLevel()
{
m_table.RepositionOnlyOneLevel();
}
private UITable m_table;
}
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