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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UILib
{
public interface IXUISthCollector : IXUIObject
{
void SetPosition(Vector3 srcGlobalPos, Vector3 desGlobalPos);
void SetSth(string name);
void SetSth(List<GameObject> goes);
void Emit();
void RegisterSthArrivedEventHandler(SthArrivedEventHandler eventHandler);
void RegisterCollectFinishEventHandler(CollectFinishEventHandler eventHandler);
}
}
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