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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UILib
{
public interface IXUIWrapContent : IXUIObject
{
bool enableBounds { get; set; }
Vector2 itemSize { get; set; }
int widthDimension { get; set; }
int heightDimensionMax { get; }
int maxItemCount { get; }
void SetContentCount(int num, bool fadeIn = false);
void SetOffset(int offset);
void RegisterItemUpdateEventHandler(WrapItemUpdateEventHandler eventHandler);
void RegisterItemInitEventHandler(WrapItemInitEventHandler eventHandler);
void InitContent();
void RefreshAllVisibleContents();
void GetActiveList(List<GameObject> ret);
}
}
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