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path: root/Client/Assets/Scripts/XMainClient/AI/AIRuntimePhysicalAttack.cs
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using System;
using System.Xml;
using XUtliPoolLib;

namespace XMainClient
{
	internal class AIRuntimePhysicalAttack : AIRunTimeNodeAction
	{
		private string _target_name;

		public AIRuntimePhysicalAttack(XmlElement node) : base(node)
		{
			this._target_name = node.GetAttribute("Shared_TargetName");
		}

		public override bool Update(XEntity entity)
		{
			return XSingleton<XAISkill>.singleton.TryCastPhysicalSkill(entity, entity.AI.Target);
		}
	}
}