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path: root/Client/Assets/Scripts/XMainClient/BiochemicalHellDogRankBehaviour.cs
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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;

namespace XMainClient
{
	internal class BiochemicalHellDogRankBehaviour : DlgBehaviourBase
	{
		public IXUIButton _Close;

		public IXUIScrollView _RankScrollView;

		public IXUIWrapContent _RankWrapContent;

		public GameObject _tipsGo;

		private void Awake()
		{
			this._RankScrollView = (base.transform.Find("Panel").GetComponent("XUIScrollView") as IXUIScrollView);
			this._RankWrapContent = (base.transform.Find("Panel/FourNameList").GetComponent("XUIWrapContent") as IXUIWrapContent);
			this._Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
			this._tipsGo = base.transform.Find("Tips").gameObject;
		}
	}
}