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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class BiochemicalHellDogRankBehaviour : DlgBehaviourBase
{
public IXUIButton _Close;
public IXUIScrollView _RankScrollView;
public IXUIWrapContent _RankWrapContent;
public GameObject _tipsGo;
private void Awake()
{
this._RankScrollView = (base.transform.Find("Panel").GetComponent("XUIScrollView") as IXUIScrollView);
this._RankWrapContent = (base.transform.Find("Panel/FourNameList").GetComponent("XUIWrapContent") as IXUIWrapContent);
this._Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this._tipsGo = base.transform.Find("Tips").gameObject;
}
}
}
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