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using System;
using System.Collections.Generic;
namespace XMainClient
{
internal class FashionStorageTabBase : IFashionStorageSelect
{
public bool Select
{
get
{
return this.m_select;
}
set
{
this.m_select = value;
}
}
public virtual bool RedPoint
{
get
{
return false;
}
}
public virtual bool Active
{
get
{
return true;
}
}
public virtual bool ActivateAll
{
get
{
return false;
}
}
private bool m_select = false;
protected uint[] m_fashionList;
protected List<uint> m_items;
public virtual int GetID()
{
return 0;
}
public virtual int GetCount()
{
return 0;
}
public virtual List<uint> GetItems()
{
bool flag = this.m_items == null;
if (flag)
{
this.m_items = new List<uint>();
}
return this.m_items;
}
public virtual string GetName()
{
return "";
}
public virtual uint[] GetFashionList()
{
return this.m_fashionList;
}
public virtual void SetCount(uint count)
{
}
public virtual List<AttributeCharm> GetAttributeCharm()
{
return null;
}
public virtual void Refresh()
{
}
public virtual string GetLabel()
{
return "";
}
}
}
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