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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XGuildBoonBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public XUIPool m_BoonPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIScrollView m_ScrollView;
private void Awake()
{
Transform transform = base.transform.Find("Bg/Panel/BoonTpl");
this.m_BoonPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false);
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_ScrollView = (base.transform.Find("Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView);
}
}
}
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