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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class XGuildRedPacketBehaviour : DlgBehaviourBase
{
public Transform m_root;
public IXUIButton m_Close;
public IXUIButton m_Help;
public IXUIScrollView m_ScrollView;
public IXUIWrapContent m_WrapContent;
public GameObject m_Empty;
private void Awake()
{
this.m_root = base.transform.Find("Bg");
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.m_ScrollView = (base.transform.Find("Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_WrapContent = (base.transform.Find("Bg/Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_Empty = base.transform.Find("Bg/Empty").gameObject;
}
}
}
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