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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class XGuildRelaxGameBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public GameObject m_GameTemp;
public IXUIScrollView m_GameScrollView;
private void Awake()
{
this.m_GameTemp = base.transform.Find("Bg/GameList/GameTpl").gameObject;
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_GameScrollView = (base.transform.Find("Bg/GameList").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_GameTemp.gameObject.SetActive(false);
}
}
}
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