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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class GuildMineEntranceBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUIButton m_Help;
public IXUIButton m_Join;
public IXUILabel m_GameRule;
public IXUILabel m_ActivityTime;
public XUIPool m_RewardPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.m_Join = (base.transform.Find("Bg/Join").GetComponent("XUIButton") as IXUIButton);
this.m_GameRule = (base.transform.Find("Bg/GameRule").GetComponent("XUILabel") as IXUILabel);
this.m_ActivityTime = (base.transform.Find("Bg/Time").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.transform.Find("Bg/ExReward/ListPanel/ItemTpl");
this.m_RewardPool.SetupPool(null, transform.gameObject, 5u, false);
}
}
}
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