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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "ArgentaActivityRes")]
[Serializable]
public class ArgentaActivityRes : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "errorcode", DataFormat = DataFormat.TwosComplement)]
public ErrorCode errorcode
{
get
{
return this._errorcode ?? ErrorCode.ERR_SUCCESS;
}
set
{
this._errorcode = new ErrorCode?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool errorcodeSpecified
{
get
{
return this._errorcode != null;
}
set
{
bool flag = value == (this._errorcode == null);
if (flag)
{
this._errorcode = (value ? new ErrorCode?(this.errorcode) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "leftTime", DataFormat = DataFormat.TwosComplement)]
public uint leftTime
{
get
{
return this._leftTime ?? 0u;
}
set
{
this._leftTime = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool leftTimeSpecified
{
get
{
return this._leftTime != null;
}
set
{
bool flag = value == (this._leftTime == null);
if (flag)
{
this._leftTime = (value ? new uint?(this.leftTime) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "level", DataFormat = DataFormat.TwosComplement)]
public uint level
{
get
{
return this._level ?? 0u;
}
set
{
this._level = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool levelSpecified
{
get
{
return this._level != null;
}
set
{
bool flag = value == (this._level == null);
if (flag)
{
this._level = (value ? new uint?(this.level) : null);
}
}
}
[ProtoMember(4, Name = "getRewardIDs", DataFormat = DataFormat.TwosComplement)]
public List<uint> getRewardIDs
{
get
{
return this._getRewardIDs;
}
}
private ErrorCode? _errorcode;
private uint? _leftTime;
private uint? _level;
private readonly List<uint> _getRewardIDs = new List<uint>();
private IExtension extensionObject;
private bool ShouldSerializeerrorcode()
{
return this.errorcodeSpecified;
}
private void Reseterrorcode()
{
this.errorcodeSpecified = false;
}
private bool ShouldSerializeleftTime()
{
return this.leftTimeSpecified;
}
private void ResetleftTime()
{
this.leftTimeSpecified = false;
}
private bool ShouldSerializelevel()
{
return this.levelSpecified;
}
private void Resetlevel()
{
this.levelSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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