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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "BMRoleSceneSync")]
[Serializable]
public class BMRoleSceneSync : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "games", DataFormat = DataFormat.TwosComplement)]
public uint games
{
get
{
return this._games ?? 0u;
}
set
{
this._games = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool gamesSpecified
{
get
{
return this._games != null;
}
set
{
bool flag = value == (this._games == null);
if (flag)
{
this._games = (value ? new uint?(this.games) : null);
}
}
}
[ProtoMember(2, Name = "roles", DataFormat = DataFormat.Default)]
public List<BMRoleEnter> roles
{
get
{
return this._roles;
}
}
private uint? _games;
private readonly List<BMRoleEnter> _roles = new List<BMRoleEnter>();
private IExtension extensionObject;
private bool ShouldSerializegames()
{
return this.gamesSpecified;
}
private void Resetgames()
{
this.gamesSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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