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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "CustomBattleData")]
[Serializable]
public class CustomBattleData : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "uid", DataFormat = DataFormat.TwosComplement)]
public ulong uid
{
get
{
return this._uid ?? 0UL;
}
set
{
this._uid = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool uidSpecified
{
get
{
return this._uid != null;
}
set
{
bool flag = value == (this._uid == null);
if (flag)
{
this._uid = (value ? new ulong?(this.uid) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "config", DataFormat = DataFormat.Default)]
[DefaultValue(null)]
public CustomBattleConfig config
{
get
{
return this._config;
}
set
{
this._config = value;
}
}
[ProtoMember(3, Name = "rank", DataFormat = DataFormat.Default)]
public List<CustomBattleRank> rank
{
get
{
return this._rank;
}
}
private ulong? _uid;
private CustomBattleConfig _config = null;
private readonly List<CustomBattleRank> _rank = new List<CustomBattleRank>();
private IExtension extensionObject;
private bool ShouldSerializeuid()
{
return this.uidSpecified;
}
private void Resetuid()
{
this.uidSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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