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using System;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "CustomBattleOp")]
public enum CustomBattleOp
{
[ProtoEnum(Name = "CustomBattle_Query", Value = 1)]
CustomBattle_Query = 1,
[ProtoEnum(Name = "CustomBattle_Create", Value = 2)]
CustomBattle_Create,
[ProtoEnum(Name = "CustomBattle_Join", Value = 3)]
CustomBattle_Join,
[ProtoEnum(Name = "CustomBattle_Match", Value = 4)]
CustomBattle_Match,
[ProtoEnum(Name = "CustomBattle_Reward", Value = 5)]
CustomBattle_Reward,
[ProtoEnum(Name = "CustomBattle_ClearCD", Value = 6)]
CustomBattle_ClearCD,
[ProtoEnum(Name = "CustomBattle_QueryRandom", Value = 7)]
CustomBattle_QueryRandom,
[ProtoEnum(Name = "CustomBattle_QueryOne", Value = 8)]
CustomBattle_QueryOne,
[ProtoEnum(Name = "CustomBattle_DoCreate", Value = 9)]
CustomBattle_DoCreate,
[ProtoEnum(Name = "CustomBattle_DoJoin", Value = 10)]
CustomBattle_DoJoin,
[ProtoEnum(Name = "CustomBattle_UnJoin", Value = 11)]
CustomBattle_UnJoin,
[ProtoEnum(Name = "CustomBattle_UnMatch", Value = 12)]
CustomBattle_UnMatch,
[ProtoEnum(Name = "CustomBattle_Modify", Value = 13)]
CustomBattle_Modify,
[ProtoEnum(Name = "CustomBattle_QuerySelf", Value = 14)]
CustomBattle_QuerySelf,
[ProtoEnum(Name = "CustomBattle_StartNow", Value = 15)]
CustomBattle_StartNow,
[ProtoEnum(Name = "CustomBattle_DoClearCD", Value = 16)]
CustomBattle_DoClearCD,
[ProtoEnum(Name = "CustomBattle_Drop", Value = 17)]
CustomBattle_Drop,
[ProtoEnum(Name = "CustomBattle_Search", Value = 18)]
CustomBattle_Search
}
}
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