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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "DoEnterSceneArg")]
[Serializable]
public class DoEnterSceneArg : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "sceneid", DataFormat = DataFormat.TwosComplement)]
public uint sceneid
{
get
{
return this._sceneid ?? 0u;
}
set
{
this._sceneid = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool sceneidSpecified
{
get
{
return this._sceneid != null;
}
set
{
bool flag = value == (this._sceneid == null);
if (flag)
{
this._sceneid = (value ? new uint?(this.sceneid) : null);
}
}
}
private uint? _sceneid;
private IExtension extensionObject;
private bool ShouldSerializesceneid()
{
return this.sceneidSpecified;
}
private void Resetsceneid()
{
this.sceneidSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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