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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "GuildHallGetBuffList_M2C")]
[Serializable]
public class GuildHallGetBuffList_M2C : IExtensible
{
[ProtoMember(1, Name = "bufflist", DataFormat = DataFormat.Default)]
public List<GuildHallBuffData> bufflist
{
get
{
return this._bufflist;
}
}
[ProtoMember(2, IsRequired = false, Name = "enableUpdate", DataFormat = DataFormat.Default)]
public bool enableUpdate
{
get
{
return this._enableUpdate ?? false;
}
set
{
this._enableUpdate = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool enableUpdateSpecified
{
get
{
return this._enableUpdate != null;
}
set
{
bool flag = value == (this._enableUpdate == null);
if (flag)
{
this._enableUpdate = (value ? new bool?(this.enableUpdate) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "ec", DataFormat = DataFormat.TwosComplement)]
public ErrorCode ec
{
get
{
return this._ec ?? ErrorCode.ERR_SUCCESS;
}
set
{
this._ec = new ErrorCode?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool ecSpecified
{
get
{
return this._ec != null;
}
set
{
bool flag = value == (this._ec == null);
if (flag)
{
this._ec = (value ? new ErrorCode?(this.ec) : null);
}
}
}
private readonly List<GuildHallBuffData> _bufflist = new List<GuildHallBuffData>();
private bool? _enableUpdate;
private ErrorCode? _ec;
private IExtension extensionObject;
private bool ShouldSerializeenableUpdate()
{
return this.enableUpdateSpecified;
}
private void ResetenableUpdate()
{
this.enableUpdateSpecified = false;
}
private bool ShouldSerializeec()
{
return this.ecSpecified;
}
private void Resetec()
{
this.ecSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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