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using System;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "GuildMatchFightState")]
public enum GuildMatchFightState
{
[ProtoEnum(Name = "GUILD_MF_NONE", Value = 1)]
GUILD_MF_NONE = 1,
[ProtoEnum(Name = "GUILD_MF_WAITING", Value = 2)]
GUILD_MF_WAITING,
[ProtoEnum(Name = "GUILD_MF_REFUSE", Value = 3)]
GUILD_MF_REFUSE,
[ProtoEnum(Name = "GUILD_MF_LEAVE", Value = 4)]
GUILD_MF_LEAVE,
[ProtoEnum(Name = "GUILD_MF_FIGHTING", Value = 5)]
GUILD_MF_FIGHTING,
[ProtoEnum(Name = "GUILD_MF_FAILED", Value = 6)]
GUILD_MF_FAILED,
[ProtoEnum(Name = "GUILD_MF_WIN", Value = 7)]
GUILD_MF_WIN,
[ProtoEnum(Name = "GUILD_MF_ERR", Value = 100)]
GUILD_MF_ERR = 100
}
}
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