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path: root/Client/Assets/Scripts/XMainClient/KKSG/GuildMatchFightState.cs
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using System;
using ProtoBuf;

namespace KKSG
{
	[ProtoContract(Name = "GuildMatchFightState")]
	public enum GuildMatchFightState
	{
		[ProtoEnum(Name = "GUILD_MF_NONE", Value = 1)]
		GUILD_MF_NONE = 1,
		[ProtoEnum(Name = "GUILD_MF_WAITING", Value = 2)]
		GUILD_MF_WAITING,
		[ProtoEnum(Name = "GUILD_MF_REFUSE", Value = 3)]
		GUILD_MF_REFUSE,
		[ProtoEnum(Name = "GUILD_MF_LEAVE", Value = 4)]
		GUILD_MF_LEAVE,
		[ProtoEnum(Name = "GUILD_MF_FIGHTING", Value = 5)]
		GUILD_MF_FIGHTING,
		[ProtoEnum(Name = "GUILD_MF_FAILED", Value = 6)]
		GUILD_MF_FAILED,
		[ProtoEnum(Name = "GUILD_MF_WIN", Value = 7)]
		GUILD_MF_WIN,
		[ProtoEnum(Name = "GUILD_MF_ERR", Value = 100)]
		GUILD_MF_ERR = 100
	}
}