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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "GuildSkill")]
[Serializable]
public class GuildSkill : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "skillId", DataFormat = DataFormat.TwosComplement)]
public uint skillId
{
get
{
return this._skillId ?? 0u;
}
set
{
this._skillId = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool skillIdSpecified
{
get
{
return this._skillId != null;
}
set
{
bool flag = value == (this._skillId == null);
if (flag)
{
this._skillId = (value ? new uint?(this.skillId) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "skillLvl", DataFormat = DataFormat.TwosComplement)]
public uint skillLvl
{
get
{
return this._skillLvl ?? 0u;
}
set
{
this._skillLvl = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool skillLvlSpecified
{
get
{
return this._skillLvl != null;
}
set
{
bool flag = value == (this._skillLvl == null);
if (flag)
{
this._skillLvl = (value ? new uint?(this.skillLvl) : null);
}
}
}
private uint? _skillId;
private uint? _skillLvl;
private IExtension extensionObject;
private bool ShouldSerializeskillId()
{
return this.skillIdSpecified;
}
private void ResetskillId()
{
this.skillIdSpecified = false;
}
private bool ShouldSerializeskillLvl()
{
return this.skillLvlSpecified;
}
private void ResetskillLvl()
{
this.skillLvlSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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