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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "HeroKillUnit")]
[Serializable]
public class HeroKillUnit : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "type", DataFormat = DataFormat.TwosComplement)]
public HeroKillUnitType type
{
get
{
return this._type ?? HeroKillUnitType.HeroKillUnit_Hero;
}
set
{
this._type = new HeroKillUnitType?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool typeSpecified
{
get
{
return this._type != null;
}
set
{
bool flag = value == (this._type == null);
if (flag)
{
this._type = (value ? new HeroKillUnitType?(this.type) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "id", DataFormat = DataFormat.TwosComplement)]
public uint id
{
get
{
return this._id ?? 0u;
}
set
{
this._id = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool idSpecified
{
get
{
return this._id != null;
}
set
{
bool flag = value == (this._id == null);
if (flag)
{
this._id = (value ? new uint?(this.id) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "teamid", DataFormat = DataFormat.TwosComplement)]
public uint teamid
{
get
{
return this._teamid ?? 0u;
}
set
{
this._teamid = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool teamidSpecified
{
get
{
return this._teamid != null;
}
set
{
bool flag = value == (this._teamid == null);
if (flag)
{
this._teamid = (value ? new uint?(this.teamid) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "continueCounts", DataFormat = DataFormat.TwosComplement)]
public uint continueCounts
{
get
{
return this._continueCounts ?? 0u;
}
set
{
this._continueCounts = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool continueCountsSpecified
{
get
{
return this._continueCounts != null;
}
set
{
bool flag = value == (this._continueCounts == null);
if (flag)
{
this._continueCounts = (value ? new uint?(this.continueCounts) : null);
}
}
}
private HeroKillUnitType? _type;
private uint? _id;
private uint? _teamid;
private uint? _continueCounts;
private IExtension extensionObject;
private bool ShouldSerializetype()
{
return this.typeSpecified;
}
private void Resettype()
{
this.typeSpecified = false;
}
private bool ShouldSerializeid()
{
return this.idSpecified;
}
private void Resetid()
{
this.idSpecified = false;
}
private bool ShouldSerializeteamid()
{
return this.teamidSpecified;
}
private void Resetteamid()
{
this.teamidSpecified = false;
}
private bool ShouldSerializecontinueCounts()
{
return this.continueCountsSpecified;
}
private void ResetcontinueCounts()
{
this.continueCountsSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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