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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "OutLookOp")]
[Serializable]
public class OutLookOp : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "weapon", DataFormat = DataFormat.TwosComplement)]
public OutLookType weapon
{
get
{
return this._weapon ?? OutLookType.OutLook_Fashion;
}
set
{
this._weapon = new OutLookType?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool weaponSpecified
{
get
{
return this._weapon != null;
}
set
{
bool flag = value == (this._weapon == null);
if (flag)
{
this._weapon = (value ? new OutLookType?(this.weapon) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "clothes", DataFormat = DataFormat.TwosComplement)]
public OutLookType clothes
{
get
{
return this._clothes ?? OutLookType.OutLook_Fashion;
}
set
{
this._clothes = new OutLookType?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool clothesSpecified
{
get
{
return this._clothes != null;
}
set
{
bool flag = value == (this._clothes == null);
if (flag)
{
this._clothes = (value ? new OutLookType?(this.clothes) : null);
}
}
}
private OutLookType? _weapon;
private OutLookType? _clothes;
private IExtension extensionObject;
private bool ShouldSerializeweapon()
{
return this.weaponSpecified;
}
private void Resetweapon()
{
this.weaponSpecified = false;
}
private bool ShouldSerializeclothes()
{
return this.clothesSpecified;
}
private void Resetclothes()
{
this.clothesSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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