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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "PvpNowUnitData")]
[Serializable]
public class PvpNowUnitData : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "roleID", DataFormat = DataFormat.TwosComplement)]
public ulong roleID
{
get
{
return this._roleID ?? 0UL;
}
set
{
this._roleID = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool roleIDSpecified
{
get
{
return this._roleID != null;
}
set
{
bool flag = value == (this._roleID == null);
if (flag)
{
this._roleID = (value ? new ulong?(this.roleID) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "roleName", DataFormat = DataFormat.Default)]
public string roleName
{
get
{
return this._roleName ?? "";
}
set
{
this._roleName = value;
}
}
[XmlIgnore]
[Browsable(false)]
public bool roleNameSpecified
{
get
{
return this._roleName != null;
}
set
{
bool flag = value == (this._roleName == null);
if (flag)
{
this._roleName = (value ? this.roleName : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "roleLevel", DataFormat = DataFormat.TwosComplement)]
public uint roleLevel
{
get
{
return this._roleLevel ?? 0u;
}
set
{
this._roleLevel = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool roleLevelSpecified
{
get
{
return this._roleLevel != null;
}
set
{
bool flag = value == (this._roleLevel == null);
if (flag)
{
this._roleLevel = (value ? new uint?(this.roleLevel) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "roleProfession", DataFormat = DataFormat.TwosComplement)]
public uint roleProfession
{
get
{
return this._roleProfession ?? 0u;
}
set
{
this._roleProfession = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool roleProfessionSpecified
{
get
{
return this._roleProfession != null;
}
set
{
bool flag = value == (this._roleProfession == null);
if (flag)
{
this._roleProfession = (value ? new uint?(this.roleProfession) : null);
}
}
}
[ProtoMember(5, IsRequired = false, Name = "killCount", DataFormat = DataFormat.TwosComplement)]
public int killCount
{
get
{
return this._killCount ?? 0;
}
set
{
this._killCount = new int?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool killCountSpecified
{
get
{
return this._killCount != null;
}
set
{
bool flag = value == (this._killCount == null);
if (flag)
{
this._killCount = (value ? new int?(this.killCount) : null);
}
}
}
[ProtoMember(6, IsRequired = false, Name = "dieCount", DataFormat = DataFormat.TwosComplement)]
public int dieCount
{
get
{
return this._dieCount ?? 0;
}
set
{
this._dieCount = new int?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool dieCountSpecified
{
get
{
return this._dieCount != null;
}
set
{
bool flag = value == (this._dieCount == null);
if (flag)
{
this._dieCount = (value ? new int?(this.dieCount) : null);
}
}
}
[ProtoMember(7, IsRequired = false, Name = "groupid", DataFormat = DataFormat.TwosComplement)]
public int groupid
{
get
{
return this._groupid ?? 0;
}
set
{
this._groupid = new int?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool groupidSpecified
{
get
{
return this._groupid != null;
}
set
{
bool flag = value == (this._groupid == null);
if (flag)
{
this._groupid = (value ? new int?(this.groupid) : null);
}
}
}
private ulong? _roleID;
private string _roleName;
private uint? _roleLevel;
private uint? _roleProfession;
private int? _killCount;
private int? _dieCount;
private int? _groupid;
private IExtension extensionObject;
private bool ShouldSerializeroleID()
{
return this.roleIDSpecified;
}
private void ResetroleID()
{
this.roleIDSpecified = false;
}
private bool ShouldSerializeroleName()
{
return this.roleNameSpecified;
}
private void ResetroleName()
{
this.roleNameSpecified = false;
}
private bool ShouldSerializeroleLevel()
{
return this.roleLevelSpecified;
}
private void ResetroleLevel()
{
this.roleLevelSpecified = false;
}
private bool ShouldSerializeroleProfession()
{
return this.roleProfessionSpecified;
}
private void ResetroleProfession()
{
this.roleProfessionSpecified = false;
}
private bool ShouldSerializekillCount()
{
return this.killCountSpecified;
}
private void ResetkillCount()
{
this.killCountSpecified = false;
}
private bool ShouldSerializedieCount()
{
return this.dieCountSpecified;
}
private void ResetdieCount()
{
this.dieCountSpecified = false;
}
private bool ShouldSerializegroupid()
{
return this.groupidSpecified;
}
private void Resetgroupid()
{
this.groupidSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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