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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "ResWarFinal")]
[Serializable]
public class ResWarFinal : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "guildname", DataFormat = DataFormat.Default)]
public string guildname
{
get
{
return this._guildname ?? "";
}
set
{
this._guildname = value;
}
}
[XmlIgnore]
[Browsable(false)]
public bool guildnameSpecified
{
get
{
return this._guildname != null;
}
set
{
bool flag = value == (this._guildname == null);
if (flag)
{
this._guildname = (value ? this.guildname : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "res", DataFormat = DataFormat.TwosComplement)]
public uint res
{
get
{
return this._res ?? 0u;
}
set
{
this._res = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool resSpecified
{
get
{
return this._res != null;
}
set
{
bool flag = value == (this._res == null);
if (flag)
{
this._res = (value ? new uint?(this.res) : null);
}
}
}
[ProtoMember(3, Name = "brief", DataFormat = DataFormat.Default)]
public List<ItemBrief> brief
{
get
{
return this._brief;
}
}
[ProtoMember(4, IsRequired = false, Name = "guildicon", DataFormat = DataFormat.TwosComplement)]
public uint guildicon
{
get
{
return this._guildicon ?? 0u;
}
set
{
this._guildicon = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool guildiconSpecified
{
get
{
return this._guildicon != null;
}
set
{
bool flag = value == (this._guildicon == null);
if (flag)
{
this._guildicon = (value ? new uint?(this.guildicon) : null);
}
}
}
[ProtoMember(5, IsRequired = false, Name = "guildid", DataFormat = DataFormat.TwosComplement)]
public ulong guildid
{
get
{
return this._guildid ?? 0UL;
}
set
{
this._guildid = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool guildidSpecified
{
get
{
return this._guildid != null;
}
set
{
bool flag = value == (this._guildid == null);
if (flag)
{
this._guildid = (value ? new ulong?(this.guildid) : null);
}
}
}
private string _guildname;
private uint? _res;
private readonly List<ItemBrief> _brief = new List<ItemBrief>();
private uint? _guildicon;
private ulong? _guildid;
private IExtension extensionObject;
private bool ShouldSerializeguildname()
{
return this.guildnameSpecified;
}
private void Resetguildname()
{
this.guildnameSpecified = false;
}
private bool ShouldSerializeres()
{
return this.resSpecified;
}
private void Resetres()
{
this.resSpecified = false;
}
private bool ShouldSerializeguildicon()
{
return this.guildiconSpecified;
}
private void Resetguildicon()
{
this.guildiconSpecified = false;
}
private bool ShouldSerializeguildid()
{
return this.guildidSpecified;
}
private void Resetguildid()
{
this.guildidSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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