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using System;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "SkillTypeEnum")]
public enum SkillTypeEnum
{
[ProtoEnum(Name = "Skill_None", Value = 0)]
Skill_None,
[ProtoEnum(Name = "Skill_Normal", Value = 1)]
Skill_Normal,
[ProtoEnum(Name = "Skill_Big", Value = 2)]
Skill_Big,
[ProtoEnum(Name = "Skill_UnUsed", Value = 3)]
Skill_UnUsed,
[ProtoEnum(Name = "Skill_SceneBuff", Value = 4)]
Skill_SceneBuff,
[ProtoEnum(Name = "Skill_Help", Value = 5)]
Skill_Help,
[ProtoEnum(Name = "Skill_Buff", Value = 6)]
Skill_Buff,
[ProtoEnum(Name = "Skill_Awake", Value = 7)]
Skill_Awake
}
}
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