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path: root/Client/Assets/Scripts/XMainClient/KKSG/SpriteState.cs
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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;

namespace KKSG
{
	[ProtoContract(Name = "SpriteState")]
	[Serializable]
	public class SpriteState : IExtensible
	{
		[ProtoMember(1, IsRequired = false, Name = "sprite_id", DataFormat = DataFormat.TwosComplement)]
		public uint sprite_id
		{
			get
			{
				return this._sprite_id ?? 0u;
			}
			set
			{
				this._sprite_id = new uint?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool sprite_idSpecified
		{
			get
			{
				return this._sprite_id != null;
			}
			set
			{
				bool flag = value == (this._sprite_id == null);
				if (flag)
				{
					this._sprite_id = (value ? new uint?(this.sprite_id) : null);
				}
			}
		}

		[ProtoMember(2, IsRequired = false, Name = "state", DataFormat = DataFormat.Default)]
		public bool state
		{
			get
			{
				return this._state ?? false;
			}
			set
			{
				this._state = new bool?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool stateSpecified
		{
			get
			{
				return this._state != null;
			}
			set
			{
				bool flag = value == (this._state == null);
				if (flag)
				{
					this._state = (value ? new bool?(this.state) : null);
				}
			}
		}

		private uint? _sprite_id;

		private bool? _state;

		private IExtension extensionObject;

		private bool ShouldSerializesprite_id()
		{
			return this.sprite_idSpecified;
		}

		private void Resetsprite_id()
		{
			this.sprite_idSpecified = false;
		}

		private bool ShouldSerializestate()
		{
			return this.stateSpecified;
		}

		private void Resetstate()
		{
			this.stateSpecified = false;
		}

		IExtension IExtensible.GetExtensionObject(bool createIfMissing)
		{
			return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
		}
	}
}