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using System;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "SpriteType")]
public enum SpriteType
{
[ProtoEnum(Name = "Sprite_Feed", Value = 1)]
Sprite_Feed = 1,
[ProtoEnum(Name = "Sprite_Evolution", Value = 2)]
Sprite_Evolution,
[ProtoEnum(Name = "Sprite_Awake", Value = 3)]
Sprite_Awake,
[ProtoEnum(Name = "Sprite_Awake_Retain", Value = 4)]
Sprite_Awake_Retain,
[ProtoEnum(Name = "Sprite_Awake_Replace", Value = 5)]
Sprite_Awake_Replace,
[ProtoEnum(Name = "Sprite_InFight", Value = 6)]
Sprite_InFight,
[ProtoEnum(Name = "Sprite_OutFight", Value = 7)]
Sprite_OutFight,
[ProtoEnum(Name = "Sprite_Decompose", Value = 8)]
Sprite_Decompose,
[ProtoEnum(Name = "Sprite_SwapLeader", Value = 9)]
Sprite_SwapLeader,
[ProtoEnum(Name = "Sprite_QueryEvolutionPPT", Value = 10)]
Sprite_QueryEvolutionPPT,
[ProtoEnum(Name = "Sprite_Train", Value = 11)]
Sprite_Train,
[ProtoEnum(Name = "Sprite_ResetTrain", Value = 12)]
Sprite_ResetTrain,
[ProtoEnum(Name = "Sprite_Rebirth", Value = 13)]
Sprite_Rebirth
}
}
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