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using System;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "UnitAppearanceField")]
public enum UnitAppearanceField
{
[ProtoEnum(Name = "UNIT_BASIC", Value = 15)]
UNIT_BASIC = 15,
[ProtoEnum(Name = "UNIT_ATTR", Value = 32)]
UNIT_ATTR = 32,
[ProtoEnum(Name = "UNIT_FASHION", Value = 64)]
UNIT_FASHION = 64,
[ProtoEnum(Name = "UNIT_EQUIP", Value = 128)]
UNIT_EQUIP = 128,
[ProtoEnum(Name = "UNIT_SKILL", Value = 256)]
UNIT_SKILL = 256,
[ProtoEnum(Name = "UNIT_EMBLEM", Value = 512)]
UNIT_EMBLEM = 512,
[ProtoEnum(Name = "UNIT_VIPLEVEL", Value = 1024)]
UNIT_VIPLEVEL = 1024,
[ProtoEnum(Name = "UNIT_TIMELOGIN", Value = 2048)]
UNIT_TIMELOGIN = 2048,
[ProtoEnum(Name = "UNIT_GUILD", Value = 16384)]
UNIT_GUILD = 16384,
[ProtoEnum(Name = "UNIT_TITLE", Value = 524288)]
UNIT_TITLE = 524288,
[ProtoEnum(Name = "UNIT_SPRITELEADER", Value = 8388608)]
UNIT_SPRITELEADER = 8388608,
[ProtoEnum(Name = "UNIT_SPRITE", Value = 16777216)]
UNIT_SPRITE = 16777216,
[ProtoEnum(Name = "UNIT_PETS", Value = 33554432)]
UNIT_PETS = 33554432,
[ProtoEnum(Name = "UNIT_ARTIFACT", Value = 32768)]
UNIT_ARTIFACT = 32768,
[ProtoEnum(Name = "UNIT_PRE", Value = 65536)]
UNIT_PRE = 65536
}
}
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