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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "Vec3")]
[Serializable]
public class Vec3 : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "x", DataFormat = DataFormat.FixedSize)]
public float x
{
get
{
return this._x ?? 0f;
}
set
{
this._x = new float?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool xSpecified
{
get
{
return this._x != null;
}
set
{
bool flag = value == (this._x == null);
if (flag)
{
this._x = (value ? new float?(this.x) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "y", DataFormat = DataFormat.FixedSize)]
public float y
{
get
{
return this._y ?? 0f;
}
set
{
this._y = new float?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool ySpecified
{
get
{
return this._y != null;
}
set
{
bool flag = value == (this._y == null);
if (flag)
{
this._y = (value ? new float?(this.y) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "z", DataFormat = DataFormat.FixedSize)]
public float z
{
get
{
return this._z ?? 0f;
}
set
{
this._z = new float?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool zSpecified
{
get
{
return this._z != null;
}
set
{
bool flag = value == (this._z == null);
if (flag)
{
this._z = (value ? new float?(this.z) : null);
}
}
}
private float? _x;
private float? _y;
private float? _z;
private IExtension extensionObject;
private bool ShouldSerializex()
{
return this.xSpecified;
}
private void Resetx()
{
this.xSpecified = false;
}
private bool ShouldSerializey()
{
return this.ySpecified;
}
private void Resety()
{
this.ySpecified = false;
}
private bool ShouldSerializez()
{
return this.zSpecified;
}
private void Resetz()
{
this.zSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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