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using System;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "XSkillSlot")]
public enum XSkillSlot
{
[ProtoEnum(Name = "Normal_Attack", Value = 0)]
Normal_Attack,
[ProtoEnum(Name = "Dash_Attack", Value = 1)]
Dash_Attack,
[ProtoEnum(Name = "Skill_1_Attack", Value = 2)]
Skill_1_Attack,
[ProtoEnum(Name = "Skill_2_Attack", Value = 3)]
Skill_2_Attack,
[ProtoEnum(Name = "Skill_3_Attack", Value = 4)]
Skill_3_Attack,
[ProtoEnum(Name = "Skill_4_Attack", Value = 5)]
Skill_4_Attack,
[ProtoEnum(Name = "Skill_5_Attack", Value = 6)]
Skill_5_Attack,
[ProtoEnum(Name = "Skill_1_Buff", Value = 7)]
Skill_1_Buff,
[ProtoEnum(Name = "Skill_2_Buff", Value = 8)]
Skill_2_Buff,
[ProtoEnum(Name = "Ultra_Attack", Value = 9)]
Ultra_Attack,
[ProtoEnum(Name = "Awake_Attack", Value = 10)]
Awake_Attack,
[ProtoEnum(Name = "NULL_Key", Value = 11)]
NULL_Key,
[ProtoEnum(Name = "Attack_Max", Value = 12)]
Attack_Max
}
}
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