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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "guildArenaWarData")]
[Serializable]
public class guildArenaWarData : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "warType", DataFormat = DataFormat.TwosComplement)]
public uint warType
{
get
{
return this._warType ?? 0u;
}
set
{
this._warType = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool warTypeSpecified
{
get
{
return this._warType != null;
}
set
{
bool flag = value == (this._warType == null);
if (flag)
{
this._warType = (value ? new uint?(this.warType) : null);
}
}
}
[ProtoMember(2, Name = "guildArenaGroupData", DataFormat = DataFormat.Default)]
public List<GuildArenaGroupData> guildArenaGroupData
{
get
{
return this._guildArenaGroupData;
}
}
private uint? _warType;
private readonly List<GuildArenaGroupData> _guildArenaGroupData = new List<GuildArenaGroupData>();
private IExtension extensionObject;
private bool ShouldSerializewarType()
{
return this.warTypeSpecified;
}
private void ResetwarType()
{
this.warTypeSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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