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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class Process_PtcG2C_EnterSceneNtf
{
public static void Process(PtcG2C_EnterSceneNtf roPtc)
{
XSingleton<XClientNetwork>.singleton.XLoginStep = XLoginStep.Playing;
XHeroBattleDocument.LoadSkillHandler = roPtc.Data.canMorph;
bool sceneReady = XSingleton<XScene>.singleton.SceneReady;
if (sceneReady)
{
XSingleton<XScene>.singleton.SceneEnterTo(roPtc.Data, true);
}
else
{
XSingleton<XScene>.singleton.StoreSceneConfig(roPtc.Data);
}
}
}
}
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