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using System;
using KKSG;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class Process_PtcG2C_FetchEnemyDoodadNtf
{
public static void Process(PtcG2C_FetchEnemyDoodadNtf roPtc)
{
Vector3 posid;
posid = new Vector3(roPtc.Data.doodadInfo.pos.x, roPtc.Data.doodadInfo.pos.y, roPtc.Data.doodadInfo.pos.z);
uint num = 0u;
XEntity p = null;
uint playerroll = 0u;
for (int i = 0; i < roPtc.Data.rollInfos.Count; i++)
{
bool flag = roPtc.Data.rollInfos[i].rollValue > num;
if (flag)
{
num = roPtc.Data.rollInfos[i].rollValue;
p = XSingleton<XEntityMgr>.singleton.GetEntityConsiderDeath(roPtc.Data.rollInfos[i].roleID);
}
bool flag2 = roPtc.Data.rollInfos[i].roleID == XSingleton<XEntityMgr>.singleton.Player.ID;
if (flag2)
{
playerroll = roPtc.Data.rollInfos[i].rollValue;
}
bool flag3 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_PVP;
if (flag3)
{
XBattleCaptainPVPDocument specificDocument = XDocuments.GetSpecificDocument<XBattleCaptainPVPDocument>(XBattleCaptainPVPDocument.uuID);
specificDocument.AddGameInfo(roPtc.Data.rollInfos[i].roleID, roPtc.Data.doodadInfo.id);
}
else
{
bool flag4 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_CASTLE_FIGHT;
if (flag4)
{
XGuildTerritoryDocument specificDocument2 = XDocuments.GetSpecificDocument<XGuildTerritoryDocument>(XGuildTerritoryDocument.uuID);
specificDocument2.OnAddBuff(roPtc.Data.rollInfos[i].roleID, roPtc.Data.doodadInfo.id);
}
}
}
XSingleton<XLevelDoodadMgr>.singleton.OnDoodadPickedSyncSucc(roPtc.Data.doodadInfo.index, roPtc.Data.doodadInfo.waveid, posid, p, num, playerroll);
}
}
}
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