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path: root/Client/Assets/Scripts/XMainClient/PTC/Process/Process_PtcG2C_FetchEnemyDoodadNtf.cs
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using System;
using KKSG;
using UnityEngine;
using XUtliPoolLib;

namespace XMainClient
{
	internal class Process_PtcG2C_FetchEnemyDoodadNtf
	{
		public static void Process(PtcG2C_FetchEnemyDoodadNtf roPtc)
		{
			Vector3 posid;
			posid = new Vector3(roPtc.Data.doodadInfo.pos.x, roPtc.Data.doodadInfo.pos.y, roPtc.Data.doodadInfo.pos.z);
			uint num = 0u;
			XEntity p = null;
			uint playerroll = 0u;
			for (int i = 0; i < roPtc.Data.rollInfos.Count; i++)
			{
				bool flag = roPtc.Data.rollInfos[i].rollValue > num;
				if (flag)
				{
					num = roPtc.Data.rollInfos[i].rollValue;
					p = XSingleton<XEntityMgr>.singleton.GetEntityConsiderDeath(roPtc.Data.rollInfos[i].roleID);
				}
				bool flag2 = roPtc.Data.rollInfos[i].roleID == XSingleton<XEntityMgr>.singleton.Player.ID;
				if (flag2)
				{
					playerroll = roPtc.Data.rollInfos[i].rollValue;
				}
				bool flag3 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_PVP;
				if (flag3)
				{
					XBattleCaptainPVPDocument specificDocument = XDocuments.GetSpecificDocument<XBattleCaptainPVPDocument>(XBattleCaptainPVPDocument.uuID);
					specificDocument.AddGameInfo(roPtc.Data.rollInfos[i].roleID, roPtc.Data.doodadInfo.id);
				}
				else
				{
					bool flag4 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_CASTLE_FIGHT;
					if (flag4)
					{
						XGuildTerritoryDocument specificDocument2 = XDocuments.GetSpecificDocument<XGuildTerritoryDocument>(XGuildTerritoryDocument.uuID);
						specificDocument2.OnAddBuff(roPtc.Data.rollInfos[i].roleID, roPtc.Data.doodadInfo.id);
					}
				}
			}
			XSingleton<XLevelDoodadMgr>.singleton.OnDoodadPickedSyncSucc(roPtc.Data.doodadInfo.index, roPtc.Data.doodadInfo.waveid, posid, p, num, playerroll);
		}
	}
}