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using System;
using XMainClient.UI;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class Process_PtcG2C_MobaAddExpNtf
{
public static void Process(PtcG2C_MobaAddExpNtf roPtc)
{
bool flag = DlgBase<BattleMain, BattleMainBehaviour>.singleton.m_MobaBattleHandler != null;
if (flag)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.m_MobaBattleHandler.SetGetExpAnimation((uint)roPtc.Data.addexp, roPtc.Data.posxz);
}
}
}
}
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