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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
internal class Player_academic_buff_fuhuo
{
public static bool ReviveAlly(XSkill skill)
{
return true;
}
public static bool ExternalCanCast()
{
List<XEntity> ally = XSingleton<XEntityMgr>.singleton.GetAlly(XSingleton<XEntityMgr>.singleton.Player);
for (int i = 0; i < ally.Count; i++)
{
bool flag = ally[i].IsRole && !ally[i].IsPlayer && ally[i].IsDead;
if (flag)
{
return true;
}
}
return false;
}
}
}
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