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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class Player_warrior_charge
{
public static bool checkInput(XSkill skill)
{
bool syncMode = XSingleton<XGame>.singleton.SyncMode;
bool result;
if (syncMode)
{
result = true;
}
else
{
bool flag = skill.Firer.IsPlayer && skill.Casting;
if (flag)
{
bool flag2 = !XSingleton<XVirtualTab>.singleton.Feeding;
if (flag2)
{
skill.Cease(true);
}
}
result = true;
}
return result;
}
}
}
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