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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class PresentBehaviour : DlgBehaviourBase
{
public IXUIButton m_btnPay;
public IXUIButton m_btnCancel;
public IXUIInput m_input;
public GameObject m_icon;
public IXUILabel m_lblPrice;
public IXUILabel m_lblTitle;
private void Awake()
{
this.m_btnPay = (base.transform.Find("OK").GetComponent("XUIButton") as IXUIButton);
this.m_btnCancel = (base.transform.Find("Cancel").GetComponent("XUIButton") as IXUIButton);
this.m_input = (base.transform.Find("item2/input").GetComponent("XUIInput") as IXUIInput);
this.m_icon = base.transform.Find("item2").gameObject;
this.m_lblPrice = (base.transform.Find("item2/Price").GetComponent("XUILabel") as IXUILabel);
this.m_lblTitle = (base.transform.Find("item2/Title").GetComponent("XUILabel") as IXUILabel);
}
}
}
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