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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class RadioBattleBahaviour : DlgBehaviourBase
{
public IXUIButton m_btnOpen;
public IXUIButton m_btnClose;
public IXUIButton m_btnRadio;
public GameObject m_objSelect;
private void Awake()
{
this.m_btnOpen = (base.transform.Find("Select/Play").GetComponent("XUIButton") as IXUIButton);
this.m_btnClose = (base.transform.Find("Select/Pause").GetComponent("XUIButton") as IXUIButton);
this.m_btnRadio = (base.transform.Find("Radio").GetComponent("XUIButton") as IXUIButton);
this.m_objSelect = base.transform.Find("Select").gameObject;
}
}
}
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