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path: root/Client/Assets/Scripts/XMainClient/Team/XTeamLeagueDetailBehaviour.cs
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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;

namespace XMainClient
{
	internal class XTeamLeagueDetailBehaviour : DlgBehaviourBase
	{
		public IXUIButton m_Close;

		public IXUILabel m_TeamName;

		public IXUIList m_MemberList;

		public XUIPool m_MemberPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);

		private void Awake()
		{
			this.m_Close = (base.transform.Find("p/Close").GetComponent("XUIButton") as IXUIButton);
			this.m_TeamName = (base.transform.Find("p/Name").GetComponent("XUILabel") as IXUILabel);
			this.m_MemberList = (base.transform.Find("p/Grid").GetComponent("XUIList") as IXUIList);
			Transform transform = base.transform.Find("p/Grid/Tpl");
			this.m_MemberPool.SetupPool(this.m_MemberList.gameObject, transform.gameObject, 4u, false);
		}
	}
}